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Build an anonymous chat app with Swift

  • Neo Ighodaro

May 16th, 2017
A basic understanding of Swift and Node.js is needed to follow this tutorial.

In this article we are going to demonstrate how to create a public anonymous chat application on iOS. This will hopefully show you how easy it can actually be to create your very own chat application and also how you can use Pusher to integrate some real-time functionality into it.

This article assumes you already have a working knowledge on Swift and XCode. You will also need to have a Pusher application set up. You can get a free Pusher account by clicking here.

When you are creating a pusher application, don't forget to select a cluster and make sure it is the same cluster used when defining the keys in your application

What we will be building

Our application will be a highly ephemeral application that does not save state. We will be using Pusher to send the messages and listen for new ones on the application. We will also build a web app using Node to be the server side app that handles the Pusher event triggers.

Setting up your project

The first thing you will need to do is create a new XCode project. When you have created a new project we will use Cocoapods to manage the dependencies the application might currently have. If you have not done so already, install Cocoapods on your machinne.

$ gem install cocoapods

Now to use Cocoapods in our application, cd to the code directory and run pod init

This will create a Podfile and this is where we will define our dependencies for the application.

Open the Podfile in your text editor of choice and replace with the content below:

# Uncomment the next line to define a global platform for your project
platform :ios, '9.0'

target 'anonchat' do
  # Comment the next line if you're not using Swift and don't want to use dynamic frameworks

  # Pods for anonchat
  pod 'Alamofire'
  pod 'PusherSwift'
  pod 'JSQMessagesViewController'

After you are done, run the command pod install and this will download the dependencies specified in the Podfile. When this is complete, close XCode (if open) and then open the .xcworkspace file that is in the root of your project folder.

Creating the necessary views

For login, we have decided to keep it simple. Since this is an anonymous chat application, we will generate the username for the user internally.

Create the login view using the storyboard interface builder. Below you can see what I have created using the builder. The "Login anonymously" button would be the trigger to push the next controller in.

The next controller is a navigation controller. This will be the one loaded after the login button is clicked. This in turn has a root controller which is out ChatViewController and this extends the JSQMessagesViewController which will give us the chat-like interface automatically. Neat right?

Here is the storyboard after all the pieces have been assembled:

Coding the logic into the views

Now that we have created the views and interface necessary to work with the application, we need to write some code. Create a ChatViewController and associate it to the chat view that we created above.

Now we need to extend the ChatViewController so we will enjoy the goodness our JSQMessagesViewController provides. We will also need to import all the dependencies we need at the top:

import UIKit
import Alamofire
import PusherSwift
import JSQMessagesViewController

class ChatViewController: JSQMessagesViewController {

Now let us start adding functionality to the controller.

First, we want to add a messages array that will contain all the messages in this current session. Then we will create a Pusher instance that will listen for new messages and then append the message to the messages array.

import UIKit
import Alamofire
import PusherSwift
import JSQMessagesViewController

class ChatViewController: JSQMessagesViewController {
    var messages = [JSQMessage]()
    var pusher : Pusher!

    override func viewDidLoad() {


    private func listenForNewMessages() {
        let options = PusherClientOptions(
          host: .cluster("PUSHER_CLUSTER")

        pusher = Pusher(key: "ENTER_PUSHER_KEY_HERE", options: options)

        let channel = pusher.subscribe("chatroom")
        let _ = channel.bind(eventName: "new_message", callback: { (data: Any?) -> Void in

            if let data = data as? [String: AnyObject] {
                let author = data["sender"] as! String

                if author != self.senderId {
                    let text = data["text"] as! String
                    self.addMessage(senderId: author, name: author, text: text)
                    self.finishReceivingMessage(animated: true)

    private func addMessage(senderId: String, name: String, text: String) {
        if let message = JSQMessage(senderId: senderId, displayName: name, text: text) {

So above in the viewDidLoad method, we called listenForNewMessages which does as it is titled and listens for new Pusher events/messages. Then it calls the addMessage method which appends to the messages array.

The next thing we want to do is customise our chat interface using the JSQMessagesViewController class we are currently extending.

First we will define some properties in the ChatViewController class:

var incomingBubble: JSQMessagesBubbleImage!
var outgoingBubble: JSQMessagesBubbleImage!

Next, we will customise the interface in the viewDidLoad:

override func viewDidLoad() {

    inputToolbar.contentView.leftBarButtonItem = nil

    incomingBubble = JSQMessagesBubbleImageFactory().incomingMessagesBubbleImage(with: UIColor.jsq_messageBubbleBlue())
    outgoingBubble = JSQMessagesBubbleImageFactory().outgoingMessagesBubbleImage(with: UIColor.jsq_messageBubbleGreen())

    collectionView!.collectionViewLayout.incomingAvatarViewSize =
    collectionView!.collectionViewLayout.outgoingAvatarViewSize =

    automaticallyScrollsToMostRecentMessage = true



We will also continue customising the interface by overriding some of the methods provided by the JSQMessagesViewController. Let's add these methods to our ChatViewController

override func collectionView(_ collectionView: JSQMessagesCollectionView!, messageDataForItemAt indexPath: IndexPath!) -> JSQMessageData! {
    return messages[indexPath.item]

override func collectionView(_ collectionView: UICollectionView, numberOfItemsInSection section: Int) -> Int {
    return messages.count

override func collectionView(_ collectionView: JSQMessagesCollectionView!, messageBubbleImageDataForItemAt indexPath: IndexPath!) -> JSQMessageBubbleImageDataSource! {
    let message = messages[indexPath.item]
    if message.senderId == senderId {
        return outgoingBubble
    } else {
        return incomingBubble

override func collectionView(_ collectionView: JSQMessagesCollectionView!, avatarImageDataForItemAt indexPath: IndexPath!) -> JSQMessageAvatarImageDataSource! {
    return nil

override func didPressSend(_ button: UIButton, withMessageText text: String, senderId: String, senderDisplayName: String, date: Date) {
    postMessage(name: senderId, message: text)
    addMessage(senderId: senderId, name: senderId, text: text)
    self.finishSendingMessage(animated: true)

private func setupOutgoingBubble() -> JSQMessagesBubbleImage {
    let bubbleImageFactory = JSQMessagesBubbleImageFactory()
    return bubbleImageFactory!.outgoingMessagesBubbleImage(with: UIColor.jsq_messageBubbleBlue())

private func setupIncomingBubble() -> JSQMessagesBubbleImage {
    let bubbleImageFactory = JSQMessagesBubbleImageFactory()
    return bubbleImageFactory!.incomingMessagesBubbleImage(with: UIColor.jsq_messageBubbleGreen())

Next we have to automatically generate the username for the user so in the viewDidLoad method let's add the following:

let n = Int(arc4random_uniform(1000))

senderId = "anonymous" + String(n)
senderDisplayName = senderId

This will create a username 'anonymous' plus a random number between 0 and 999. That should suffice for now.

The final piece of the puzzle now is adding the postMessage method which will post the message to our Node application backend. That application will send the message down to Pusher and it will be ready for pick up by any listener on that Pusher channel.

private func postMessage(name: String, message: String) {
    let params: Parameters = ["sender": name, "text": message]

    Alamofire.request(ChatViewController.API_ENDPOINT + "/messages", method: .post, parameters: params).validate().responseJSON { response in
        switch response.result {

        case .success:
            // Succeeded, do something
        case .failure(let error):
            // Failed, do something

We will also have to define this property ChatViewController.API_ENDPOINT

static let API_ENDPOINT = "http://localhost:4000";

We will be using local host but if you already have it online that is great too.

Building the backend Node application

Now that we are done with the iOS and XCode parts, we can create the NodeJS back end for the application. We are going to be using Express, so that we can quickly whip something up.

Create a directory for the web application and then create two new files:

// index.js
var path = require('path');
var Pusher = require('pusher');
var express = require('express');
var bodyParser = require('body-parser');

var app = express();

var pusher = new Pusher({
  appId: 'PUSHER_APP_ID',
  key: 'PUSHER_APP_KEY',
  secret: 'PUSHER_APP_SECRET',
  cluster: 'PUSHER_APP_CLUSTER',
  encrypted: true

app.use(bodyParser.urlencoded({ extended: false }));'/messages', function(req, res){
  var message = {
    text: req.body.text,
    sender: req.body.sender
  pusher.trigger('chatroom', 'new_message', message);
  res.json({success: 200});

app.use(function(req, res, next) {
    var err = new Error('Not Found');
    err.status = 404;

module.exports = app;

app.listen(4000, function(){
  console.log('App listening on port 4000!')

and packages.json

  "main": "index.js",
  "dependencies": {
    "body-parser": "^1.16.0",
    "express": "^4.14.1",
    "path": "^0.12.7",
    "pusher": "^1.5.1"

Now run npm install on the directory and then node index.js once the npm installation is complete. You should see App listening on port 4000! message.

Testing the application

Once you have your local node webserver running, you will need to make some changes so your application can talk to the local webserver.

In the info.plist file, make the following changes:

With this change, your application can now talk directly with your local web application.


We have created an application that works as a public chat application on iOS using Swift and Pusher. If you want to, you could expand this application to have a typing indicator feature and a delivery status.

Clone the project repository
  • iOS
  • Swift
  • JavaScript
  • Node.js
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